Unicorn Valley

Unicorn Valley Classes

  • Wizard
    A wizard is one of the weakest classes when it comes to brute strength and fighting ability, as the wizard is a being who conrtols the powers of pure magic. Their minds are by far the sharpest, retaining the knowledge, of most of the Valley's most powerful spells. As you grow in knowledge, experience, and power, you will become a powerful fighting force. Armed with your spells, you will be able to aid the valiant warriors, cause excrutiating pain to your enemies, and be able to protect yourself should the combat head your way. Wizards have the choice of using their magic for good, evil, or neutrality. Upon reaching level 50 you have the choice of becoming one of the following specialist wizards:
  • Battlemage
    The Battlemage is the most prepared wizard. It is he who comes prepared for all things battlewise. He is the shield preparer. He is the brewer of potions. He is the protector of the group.
  • Wildmage
    The Wildmage is the psycho of the wizard group. He believes he can control the wild magic...Strange things tend to happen around wildmages.
  • Elementalist
    The Elementalist studies the elements around him...His specialty is air, earth, fire, water, and electricity. He is a forceful creature, powerful in his own right.
  • Lich
    The Lich is an undead wizard. Corrupted by the use of dark necromantic spells, this evil creatures strives only to gain more power.
  • Priest
    A Priest is a mighty healer and protector of the weak. Led with a mission to heal and teach, Priests have many varied healing spells at their command. While Priests possess some combat spells and other magic useful for influencing the battle's outcome, their main concern is self-preservation. Priests also have the choice of serving either good, neutrality, or evil. Upon reaching level 50 you have the choice of becoming one of the following specialist Priests:
  • Apothecary
    The Apothecary is an herbalist at heart. He spends his time sorting and gathering new herbs to add to his collection. He is a healer beyond compare and prefers conversation to combat.
  • Monk
    The Monk has devoted a large part of his life studying different types of fighting. While still able to wear armor and wield weapons he prefers to strike his opponent with his bare hands and feet.
  • Necromancer
    The Necromancer is a sick and twisted soul. He spends his time amongst the dead and undead. He prefers to surround him self with those he can control.
  • Thief
    The Thief makes use of many skills often deemed improper by the rest of society.The skills of the thief reflect his way of life, be it sneaking, peeking into others' inventories, picking locks, or attacking from behind with deadly backstabs. With amazing dexterity they have the ability to circle around an enemy, but for living such a unlawful life, thieves have always had a bad reputation so don't be suprised if you are always under suspicion. Thieves start off fairly weak, but as they gain skills such as backstab and circle they soon become dangerous foes. A thief is always useful when there is a lock that needs pryed, or an item that one wishes to acquire without detection. Upon reaching level 50 you can choose to specialize into one of the following classes:
  • Assassin
    In any reasonably corrupt culture, there are those who wish to eliminate someone or something whose very existence stands in the way of their plans. To serve them are the Assassins: trained killers whose services are for hire.
  • Psionicist
    There are those that can warp time and space with their minds, These are the Psionicists. They are trained to use the powers of the mind as a tool to benefit and aid them. Used properly they can also use their mind as a sharp and severe weapon against those that threaten them. Once they have mastered their skills they are an extremely dangerous enemy.
  • Warrior
    Warriors are the epitome of fighters, able to use all weaponry and armor in the exercise of their most lethal of combat skills. A warrior must be strong in body to survive his dangerous lifestyle, and though he has no magic and limited skills he is nevertheless a formidable force with which to be reckoned. Warriors learn no magic, and have no use for mana. Upon reaching level 50 you may choose to specialize in one of the following classes:
  • Beserker
    The beserker is a warrior who has special attributes when in combat. In combat, they can achieve an ecstatic state of mind that will enable them to fight longer, harder, and more savagely than any human being has a right to. This makes them deadly warriors...who can be as much a menace to themself as to their enemies.
  • Blademaster
    Blademasters are master artisans with bladed weapons. Blademasters also perform amazing displays of weapon skill and control as they flash various weapons about their bodies with deadly precision. Blademasters tend to showoff their skills for the mere joy of gaining praise. If there is a showy way to wield, throw, or fight with a weapon, the blademaster will know better than anyone.
  • Vampire
    Vampires are one of the powerful creatures of the Valley. Being a creature of the undead, they require copious quantities of fresh blood. Instead of using mana, Vampires use blood points (bp) for spell casting. If a Vampire takes a large amount of damage, Blood points will be lost, but, Blood points can give a small surge of hit points (hp) in battle when needed. As a undead creature of the night, Vampires recieve an armor class (ac) bonus at night, a time when they can use the skill mistwalk.
  • Nosferatu
    The base appearance of the nosferatu betray what they are immediately. They are the ones mother's term as monsters to scare their small children. Although the nosferatu can be horrid to look at, they are highly intelligent. Able to manipulate beings to save them and do their biddings.
  • Deathknight
    A Deathknight is a horrifying corruption of a paladin, cursed by the gods to its terrible form as punishment for betraying the code of honor it had in its former life. A deathknight resembles a hulking knight typically taller than 6 feet and weighing more than 300 pounds. Its face is a blackened skull covered with shards of shriveled rotting flesh. It has two tiny glowing orange-red pinpoints for eyes. A deathknight has chosen the paths of evil and undead-life. He maintains his life- force through the consumption of blood. All of his previous skills have been horribly corrupted. A terrifying creature indeed!
  • Dred-Lord
    These are the most ruthless of the Deathknights. Leading hordes of undead into battle to further the cause of evil, the Dred-Lord reigns supreme.
  • Druid
    The druid is a lover and protector of nature. Be it the forests, the streams, or the bug-infested swamps, a druid always strives to protect and preserve nature. Wielding mighty spells from the gods themselves, druids strive hard at their work. Strong in wisdom, with a body trained to near perfection by their rugged lifestyle. a druid has many disciplines upon which to draw. From powerful spells of healing, to the ability to create food and water, to the awesome power of nature which they command in battle, druids demonstrate that mastery of magic is not just a hobby, but a way of life for them. Able to face many warriors on almost even footing, and able to shield themselves nearly as well as some wizards, druids are truly a gifted class. Seeing as they follow the ways of nature, which adheres to neutrality, should they stray from that path they will find themselves reprimanded by Mother Nature. Upon reaching level 50 you will have the option of becoming one of these specialist classes:
  • Avenger The Avenger druid has seen Nature suffer great wrongs. Whether it's a brutal king cutting down forests to build a fleet of war ships, or an evil vampire menacing a peaceful halfling village, the Avenger acts to stop them. Permanently! The Avenger has become so righteous he has found that straying from the path of good can be detrimental to his health.
  • Beastfriend
    A deep -perhaps instinctive- knowledge of habits, actions, and behavior of animals comes naturally to the Beastfriend. They feel quite protective of animals and fiercely punishes those who inflict undue harm upon them. They have nothing against those that hunt for food (which all must do in order to survive) but considers hunting for sport repugnant. These druids continue to follow the paths of neutrality.
  • LostOne
    The LostOne comes from lands that have been maliciously destroyed, forests burned to the ground, swamps drained, mountains ruined by mining, and so on. Rather than try to rebuild or move on, a LostOne allows their heart to darken and embraces strong magic to seek revenge. Even at the cost of destroying more of Nature. Due to their destroyed mindset, these druids follow only the paths of evil.
  • Ranger
    A Ranger is the outdoorsman and adventuresome free spirit of the times. A self-sufficent person, the ranger is adaptable and can survive in almost any locale. Skilled with weapons and able to utilize some of the finest armor available, a ranger is physically skilled enough to take on most any foe. However, for especially hardy opponents, a ranger also can cast many useful spells to both hinder his opponent and aid himself. From minor curative magics to blinding his enemy, the ranger is the most adept class at surviving on its own. A ranger typically travels light, but he does have the mighty strength of a warrior to carry equipment needed in his travels. Like the druid (the class other than warrior that he most closely resembles), his need for help from outside sources is low. Being concerned with the good of the forests, the ranger will find himself suffering if he tends to pursue the black path. Upon reaching level 50 you will have the choice of specializing into the following classes:
  • Feralyn
    Most likely, the feralyn was abandoned in the wilderness as either an infant or extremely young child. Gaining the aid of nature's creatures, the feralyn has learned to survive as if he/she was one of them. Communicating with animals comes more naturally to them than communicating with other humans.
  • Forestlord
    A master of their surroundings, a forestlord can live in any section of nature's natural lands. From a small grove to a massive wilderness. Expert trackers and hunters, a forestlord could spend their entire life in the woods with no need to ever venture out.
  • Greenwood
    The greenwood is most at home within the forests. It is not likely that a greenwood would travel outside of their forest, feeling mostly at home there. Most of the time you could not find a greenwood while he/she is in the forest. They only let you discover them if they choose to. It is also rumored they are so intuned with their forest they can meld into it and become one with the trees.
  • Gypsy
    Gypsies are among the few who believe that a little bit of knowledge on a lot of different subjects goes a long way. Otherwise known as a jack- of-all-trades. Gypsies dabble in both arcane and spiritual magics as well as self defense and cunning. Gypsies are very independent, yet is always ready to join a party.
  • Bladesinger
    If one person was to ever want to learn how to use a weapon from the best there was, they would be wise to seek out a Bladesinger. A master of all weapons, who also has the unique skill of casting various spells while dual wielding. A Bladesinger is the only class known to man who can sing and cast spells while using a weapon for their symantics. While all others spell casters must have atleast one hand free to cast their spells.
  • Minstrel Of all the musicians in the world, none is as enchanting as the minstrel. Minstrels spend their entire lives seeking musical perfection. Of course, the definition of perfection differs from one culture to the next. Minstrels believe that music should be simple, pure, beautiful and natural. Furthermore, those who listen should become lost in the music, and their spirits should transcend their bodies to ride upon the sweet flow of glittering notes. It is said that Minstrels can cast spells by the simple strumming of an instrument or the singing of a song.
  • Paladin
    Paladins are warrior priests who draw their power from acts of righteousness and strict adherence to the Code of The Temple of Solomon. Their strength in battle, combined with the ability to perform limited miracles is offset by the difficulty they experience in perfecting their craft, and the penalties they suffer when they stray from the path of good. Upon reaching level 50 you will be able to specialize in one of the following classes:
  • Wyrmslayer
    The Wyrmslayer is a devout paladin determined to rid the world of the evil dragons. Should he encounter those that are good, he allows them to live. Neutral dragons he tries to convert, and should this not be possible, delivers unto them a quick death.
  • Knight
    The Knight is the epitome of paladinhood. He serves his king and church with his whole being. His sole purpose is to serve the powers of Good.
  • Swashbuckler
    The Swashbuckler is a sophisticated, witty, lightly-armed and armored hero. The swashbuckler is the happy-go-lucky hero with the ready wit and the flashing rapier. He's happiest when he's in the big city but can be an imposing warrior anywhere. He is part acrobat, part swordsman, the epitome of charm and grace, always looking for a thrill. Upon reaching level 50 you will be able to specialize in one of the following classes:
  • Outlaw
    The outlaw is the heroic scofflaw, the person who defies the laws and rulers of the land and steers his own course. Usually in the company of other swashbucklers or outlaws, they fight the minions of the rulers they defy, and comes to be regarded as a hero by others who suffer at those rulers' hands.
  • Demon
    Born in the Abyss, Demons have long been denied access to the Prime Material Plane. Longing for the freedom to roam the Valley wreaking havok on the land, they started making pacts with mortals with the promise of powers beyond the mortal comprehension. In return, the Demon would thus be granted a permanent foothold in the Prime Material Plane. Blood thirsty by nature, this thirst for blood transferred to the mortal body in which they came into possession. It is through this blood that the Demon is able to use their unholy power. Upon entering the body of the mortal with whom they make the pact, the Demon is initially weakened. Yet as they gain in experience, so does the strength of their powers. Highly intelligent by nature, Demons are considered terrible foes indeed. But to have one as an ally, would be highly beneficial indeed. Upon reaching level 50 you will be able to specialize into one of the following classes:
  • Shadowmaster
    This particular demon has mastered control of the shadows as well as those things that create shadows.
  • Spawn
    These are the most despicable of demons. They seek to add to the chaos brought about by the fomenting of evil.
  • Lycanthrope
    The Lycanthrope is a creature typically of the night, and of frequent evil origins. Destined to roam the lands, shunned by society if their true nature is known. The true Lycanthropes developed a control over their changes so that they could walk the streets with the rest of society in order to be close to their prey and to fulfill their thirst for blood. These creatures are naturally dextrous and therefore use dexterity as their primary attribute, though they are usually stout characters as well and thereby claim constitution as a stong attribute as well. Lycanthropes start off relatively weak as in the case of the wererat, but as the progress through the stages of lycanthropy, and gain skill such as throat tear and rend flesh they gain in power to rival even the toughest of classes. Lycanthropes are always useful when the stalking of prey, and suprise are needed when attacking a specific foe and should never be counted out in a fight. Specialist classes will soon be forthcoming.
  • Shaman
    The Shaman is the tribal witchdoctor. He is empowered by the gods and any other creatures to help instruct the members of his tribe. He is a healer, a warrior, a witch. Upon reaching level 50 you can choose to specialize in one of the following classes:
  • Voodoun
    The voodoun is of a basically primitive lifestyle, though is respected highly and feared among their tribes. They are very attuned with the natural forces of the world. The voodoun interprets the will of their god and acts as an advisor. For their advise and help, they could require several different measures to be taken by their tribe. Wheither it be specific items or the death of a person or beast.
  • Not all of the specialist classes have been implemented at this time. The administration is hard at work setting them up.

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